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Next thing is the bolt at the bottom of the window frame. It was made simply by poly modelling as well.

732_tid_model_shpingalet.jpg
Next is the cloth. Made using poly modelling, a displacement modifier and a Hair and Fur modifier. For the colour map, I used a procedural texture. I started this model from a Plane primitive object.

732_tid_model_tryapka.jpg

Displacement map

732_tid_maps_disp_tryapka.jpg

The curtains started out with just splines which defines the shape of them, than I converted it to a Editable Poly, with the textures being procedural (Colour and Opacity).

732_tid_model_curtains.jpg




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Readers Comments (Newest on Top)
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Basem2b2 on Mon, 09 January 2012 7:54am
lovely work very impressive keep up the good work
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