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Making Of 'Old Man'

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Date Added: 9th December 2009
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Select all verticles, duplicate them, symetrize by "Global X", join the two halves (you can also use Mirror Modifier in modifiers stack).

731_tid_oldman_8.jpg 731_tid_oldman_9.jpg

When the main model is ready, you should do UV Mapping. In Blender it can be done verysimply and fast. Just mark thee seams like shown below, go to UV Face Select mode, press [U] in 3D View and choose "Unwrap".

731_tid_oldman_10.jpg
Export the model to (Wavefront-) OBJ file (if you have the Linux version, download the script from Blender.org -> Python
Scripts). Import it to ZBrush, check the mapping ("Uv Check", then "Fix Seams").

731_tid_oldman_11.jpg
Swordmaster_eBook

Now it's time to give the head its basic shape. Multiply the polygon amount by pressing "Tool -> Geometry -> Divide" and use the "Inflat" tool ("Transform -> Inflate"; in "Edit" mode).

731_tid_oldman_12.jpg




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Dennis Ssentongo on Tue, 22 October 2013 8:06am
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