Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making Of 'An Orc'

| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 27875 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
729_tid_image013.jpg
This tutorial will describe briefly how I created my orc character from scratch.

Design

First of all, I designed my character and figure out the proportion and such from the drawing. Then I moved to sculpture, it took me about a week to finish this orc, but I found that the sculpture really helped me a lot during the process of creating the 3D version of the orc.

729_tid_image001.jpg
729_tid_image002.jpg

Modelling the Orc

Proxy
I used picture of my sculpture as a rotoscope to start with. I built a simple proxy out of it. After finishing the proxy, I took the rotoscope out and look at the real life sculpture as my main reference

Model
I started modeling the actual orc from his head. I spent quite some time trying to get the eye to look right because I think eyes are the most important part to describe a character. I used a cube to start with, and cut it in half, then I use duplicate Instantiate to model.

729_tid_image003.jpg
For the body, I did the same process for the head. After I finish making the body from a cube, I merged it with the head together then fix the stitched area.

729_tid_image004.jpg

Modelling the Armour

After I finish the body, I started building the armor. I used the same process again, building it from cubes.

729_tid_image005.jpg

For the knee pad, I build a generic skull first ( which I can always reuse later) then I cut it in half then dulplicate the edges to shape the edge of the armor.

729_tid_image006.jpg


continued on next page >

 
1 | 2
Related Tutorials

Project Overview: Dramatic

by Eduardo Lôbo
published on 2013-07-01

Keywords: character, human, statue, pose,

rating star fullrating star fullrating star fullrating star fullrating star half (5)
Comments 0 Views 85836

Mudbox 2009 Quick Start Series: Rendering 32 Bit Displacement in 3DSMax

by Wayne Robson
published on 2010-12-30

Keywords: rendering, displacement, maps, creature,

rating star fullrating star fullrating star fullrating star nonerating star none (18)
Comments 1 Views 14770

Making Of 'Petrol Head'

by Nick Govacko
published on 2010-01-28

Keywords: character, robot, 3d, machine,

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 45736

Maya modeling: Modeling the torso

by Jahirul Amin
published on 2013-08-22

Keywords: character, human, torso, modeling,

rating star fullrating star fullrating star fullrating star fullrating star half (38)
Comments 5 Views 138128
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..