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The arms

Like the head, arms were based on a Zsphere setup. When I had a very low poly mesh, I moved point after point to adjust the topology. Then, I subdivided, moved points, subdivided, moved more points...

724_tid_03_arm_modeling.jpg
Textures were painted the same way as for the head, using ZAppLink.

724_tid_04_arm_zapplink.jpg

The chest

724_tid_05_seins_modeling.jpg
a. Zsphere setup
b. Convert to polymesh
c. Move points, delete unused faces
d. Refine and add details





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