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Making Of 'Rock and Roll'

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Date Added: 9th December 2009
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For this scene I used 4 lights. A sky light (intensity 0.3) for the ambient, a directional light that will affect just the diffuse, another one just for the specular, and what I will call "red light" for the back light. This way I can move my "spec" light to have exactly what I want.

702_tid_lights.jpg
When I have all my lights I do a grey render to check if it's what I had in mind.

702_tid_rock_0a.jpg


I'm not really sure about the back light intensity and I don't want to spend too much time adjusting the light. So I turn it a RED colour, turn off the other lights and do a render.

I will use this render later on in Photoshop by selecting only the red channel, copying it on a new layer and turning it to white. I will be able to play with the light intensity directly in Photoshop instead of 3dsmax.

702_tid_red_color_channel.jpg
I do a render with the textures activated and the RED light off. At this point I don't care about the colours and the contrast because I plan to tweak everything later in Photoshop.

702_tid_rock_0b.jpg




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Readers Comments (Newest on Top)
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Balaji Art on Mon, 01 August 2016 2:07am
Hi bro, how to make boosted level in zbrush displacement map
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3TD_Xtream on Sat, 29 November 2014 8:50am
Merci beaucoup
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