Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Making Of 'Rock and Roll'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(1 Votes)
| 107186 Views
| 2 Comments
| Comments 2
Date Added: 9th December 2009
Software used:
Keywords:

My displacement map is created, now I can export my model from Zbrush (div 1 or 2) as a OBJ.
I import all my objects in 3dsmax, I convert them to poly objects, I add a TURBOSMOOTH (with 1 or 2 iterations depending on the objects) and I apply a DISPLACE (sometimes I use the displacement map also in the material as BUMP). I turn the 2 modifier off in viewport (right click) to keep my scene light in 3dsmax.

702_tid_displacement_in_max.jpg 702_tid_off_viewport.jpg

There are tons of good texturing/shading tutorials so I will not cover this part. (For this one I used a lot of camera mapping/render to texture) It's a big piece so I will try to make another tutorial on that next time.

702_tid_head_textures.jpg

I have all my models in 3dsmax textured and with displacement modifier, I can start the lighting.

702_tid_max_01.jpg




< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Character Production in 3ds Max - Chapter 1

by Rodrigue Pralier
published on 2013-10-17

Keywords: character, human, man,

rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 1 Views 80641

Character Creation in 3ds Max - Chapter 1

by Rodrigue Pralier
published on 2015-07-30

Keywords: character, male, old, man, rodrigue pralier,

rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 18476

Making Of 'Horn Monster'

by Rodrigue Pralier
published on 2009-12-09

Keywords: character, creature, monster, horn,

rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 59009

Character Production in 3ds Max - Chapter 01

by Rodrigue Pralier
published on 2014-08-22

Keywords: 3dsmax, poly modeling, character

rating star fullrating star fullrating star fullrating star fullrating star none (6)
Comments 0 Views 22425
Readers Comments (Newest on Top)
avatar
Balaji Art on Mon, 01 August 2016 2:07am
Hi bro, how to make boosted level in zbrush displacement map
avatar
3TD_Xtream on Sat, 29 November 2014 8:50am
Merci beaucoup
Add Your Comment..