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Texturing and Rendering a Sci-Fi City

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Date Added: 9th December 2009
Software used:

695_tid_24.jpg
Next I map the "Specular Color". We make a duplicate of the file texture "With Connections to Network". This way I only need one texture placement node. Then I connect the duplicate with the Specular Color of the shader.

695_tid_25.jpg
Now the highlight looks a little more interesting.Next I will try some variations on the Specular color by connecting a Ramp to the "Color Remap" of the "Specular Color" file.

In the file of the "Specular Color" under Effects click the "Insert" button next to "Color Remap".

695_tid_26.jpg


This is my final network for the tube shader, all that's left is editing the "Ramp" to get the desired look.With the help of the IPR it's easy to check out different settings. Now open the "Remap Ramp" and experiment. Below are some Testrenders with their appropriate "Ramps".

695_tid_27.jpg 695_tid_28.jpg
695_tid_29.jpg 695_tid_30.jpg




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Readers Comments (Newest on Top)
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Enrique Campos on Fri, 14 October 2011 9:17am
Hi Daniel, I'm working right now in my modeling reel and it is a project very similar to this one. Could you please show a little bit more on how you did the images that go behind the windows? Thanks It's looking great by the way.
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