Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Texturing and Rendering a Sci-Fi City

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(2 Votes)
| 33047 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:

695_tid_13.jpg
695_tid_14.jpg

The top picture shows the scene without the effect of 'Diffuse light'. The bottom one - with.

Texturing the Windows

Let's take a look at some of the Shaders I used for the scene. Most of it is basic stuff but maybe of use for someone.

695_tid_15.jpg
695_tid_16.jpg
For the window I used a Phong Shader set to 100% transparency and with a small highlight. To immitate a room behind the window I placed polycube behind all the windows to give some depth. This effect is mostly visible in animations.

695_tid_18.jpg 695_tid_17.jpg

The "room/window" map was connected to the color and ambient color. The diffuse was set to 0.000 and the glow to 0.430. For the map itself I used a pictue of a reflective window.

Texturing a Ventilation Tube

695_tid_19.jpg
This is a part of the SpaceCity scene. Here we used a "3D Total Texture " without altering in Photoshop. This part of the scene is completely modeled using Nurbs.

695_tid_20.jpg
I used a "2D placement node" for the tube so that the texture conforms to the shape of the tube.The same map was used for color and bump.

695_tid_21.jpg

This is what I have so far a simple looking metal shader, next we work on the highlight.

695_tid_23.jpg 695_tid_22.jpg





< previous page continued on next page >

 
1 | 2 | 3
Related Tutorials

The Making of Dioptase Colony - Power Diving

by Tamas Medve
published on 2014-04-11

Keywords: Arch-viz, Making of, City, Scene, Sci-fi

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (20)
Comments 1 Views 53267

Painting Futuristic Cities - Chapter 1

by Robh Ruppel
published on 2012-04-10

Keywords: scene, city, buildings, wealthy,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (8)
Comments 1 Views 68517

Gritty Wall Lights

by Katherine Dinger
published on 2007-04-12

Keywords: gritty, wall, lights, photoshop,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 48679

Making Of 'Blowout at Exit 16A'

by Till Nowak
published on 2009-12-09

Keywords: scene, vehicle, car, character, futuristic,

Go to tutorial
rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 0 Views 95558
Readers Comments (Newest on Top)
avatar
Enrique Campos on Fri, 14 October 2011 9:17am
Hi Daniel, I'm working right now in my modeling reel and it is a project very similar to this one. Could you please show a little bit more on how you did the images that go behind the windows? Thanks It's looking great by the way.
Add Your Comment