Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
Texturing and Rendering a Sci-Fi City

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(2 Votes)
| Comments 1
Date Added: 9th December 2009
Software used:

Overview of the Rendering Process

This is a still from the final "SpaceCity" animation. The scene was completely done in Maya with compositing in After Effects.

The scene was modeled with Nurbs, only the "cars" and very few parts of the city are polygons.

Below are all the layers I usest to compose the shot together. Nothing special though, but I'd like to highlight a few things. All layers where rendered using the Maya renderer. I used render passes to get the firtst three layers, the rest was rendered seperately.

Diffuse Layer

Specular Layer: I gave this layer a little blur to simulate blowing metal

Shadow Layer: In the final composite I turned the shadows a little red...

Car Layer: rendered separately to give it a little more motionblur than the rest af the city

Sky: just the sky ;-)

Screens: whole city was rendered black and I used movies for the screens

Sun: This point was tracked in After Effects and a Lensflare was attached to it, to simulate the sun

Glows: All objetcs are black only the glowing objects are visible. Glow was turned off for rendering and was added in the Post using glow and blur effects. The glow in Maya tends to flicker.

Fog: Again everything was black so only the fog was visible

Diffuse Light: This layer was used to give the scene a little more depth. Below is an example with/without "diffuse lighting"

To render the "diffuse light" layer I used the "diffuse light" shader by Paul Carter which is available free on the internet. But be careful, the rendering times are extreme. To render the complete scene with fogs/glows/shadows just everything in full production quality takes about 15 minutes. And to render the diffuse layer in Low Quality can easily take 45 minutes, so be careful and start with a sphere ;-)

continued on next page >

1 | 2 | 3
Related Tutorials

Learn to create fantasy battle scenes

by Piotr Foksowicz
published on 2016-04-18

Keywords: battle scene, fantasy, creature, photoshop

rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 0 Views 6607

Stylized cityscape speed paint

by Sergey Svistunov
published on 2016-08-05

Keywords: Sergey Svistunov, SAI, video, cityscape, city, night

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 2144

Wired Lights - Video Tutorials

by Michael Bauer
published on 2009-12-09

Keywords: wired, lights, max,

rating star fullrating star fullrating star fullrating star fullrating star none (1)
Comments 0 Views 14835

Making Of 'Drilling Core'

by Titus Lunter
published on 2011-11-28

Keywords: drill, warehouse, futuristic, sci-fi, scene,

rating star fullrating star fullrating star fullrating star fullrating star none (13)
Comments 3 Views 110580
Readers Comments (Newest on Top)
Enrique Campos on Fri, 14 October 2011 9:17am
Hi Daniel, I'm working right now in my modeling reel and it is a project very similar to this one. Could you please show a little bit more on how you did the images that go behind the windows? Thanks It's looking great by the way.
Add Your Comment..