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Posing in Maya

To pose Lobo I also used Maya, simple selection and some paint strokes within smooth bind and there you go! No constraints or any other complex rigging stuff (Fig.19).

685_tid_fig19.jpg
Fig. 19

Rendering in Marmoset Toolbag

For the final renderings of the posed character I also used Marmoset Toolbag and Fig.20a - b shows my Render tab with the lighting setup. I used two dynamic light sources (Spotlights) with the Shadows checkbox turned on.

685_tid_fig20a.jpg
Fig.20a

685_tid_fig20b.jpg
Fig.20b


Rendering in Marmoset Toolbag

Marmoset Toolbag in all its might and glory - and a couple of touch-ups in Photoshop! (Fig.21 - 22).

685_tid_fig21.jpg
Fig.21

685_tid_fig22.jpg
Fig.22



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Readers Comments (Newest on Top)
avatar
Khall on Thu, 13 October 2011 10:33am
Lovely artwork,lots of thought went into the design,very good of you to share your style and workflow hope to see more from you.
avatar
Blob on Mon, 08 August 2011 7:21pm
cool model
avatar
Adan Rodriguez on Tue, 02 August 2011 4:49am
Awesome work with lobo my friend!
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