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Making Of 'Lobo'

| Your Rating:
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| 3 Comments
| Comments 3
Date Added: 1st August 2011
Software used:
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Posing in Maya

To pose Lobo I also used Maya, simple selection and some paint strokes within smooth bind and there you go! No constraints or any other complex rigging stuff (Fig.19).

685_tid_fig19.jpg
Fig. 19

Rendering in Marmoset Toolbag

For the final renderings of the posed character I also used Marmoset Toolbag and Fig.20a - b shows my Render tab with the lighting setup. I used two dynamic light sources (Spotlights) with the Shadows checkbox turned on.

685_tid_fig20a.jpg
Fig.20a

685_tid_fig20b.jpg
Fig.20b


Rendering in Marmoset Toolbag

Marmoset Toolbag in all its might and glory - and a couple of touch-ups in Photoshop! (Fig.21 - 22).

685_tid_fig21.jpg
Fig.21

685_tid_fig22.jpg
Fig.22



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Readers Comments (Newest on Top)
avatar
Khall on Thu, 13 October 2011 10:33am
Lovely artwork,lots of thought went into the design,very good of you to share your style and workflow hope to see more from you.
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Blob on Mon, 08 August 2011 7:21pm
cool model
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Adan Rodriguez on Tue, 02 August 2011 4:49am
Awesome work with lobo my friend!
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