Convert it again to editable poly and let's do some adjustments to the box! Select all surfaces and start insetting and beveling it so we have a result like this:
The crate is finished!
Let's move along and I'll show you to put the stuff into the scene and make it more reasonable.
Setting up the Scene
Let's set our scene so the set looks more lifelike and dramatics.
First thing to do is setting up the camera viewpoint. This step is very helpful to you to advance to the objects placements.
I set my camera like this
Then start clone those barrel and boxes to fill up the scene, then put them in a realistic order. And start doing some research on how nature put things up! :p and my final set looks like this:
Just make it simple, but natural!
This is the most awesome moments in modeling a scene!
I gather some resources for my scene, for the barrel I use this image:
For the wall:
Just concrete and Ground texture from MAX default materials, but amazingly remixed with some dirt and graffiti from the 3DTotal textures CD.
And for the box I use this image:
Then let your creativity and great dirt maps from 3DTotal textures CD finish em off!
I remix those standard textures using Photoshop blending moves and some textures are using the blend materials from MAX.
After few hours finishing on the textures. I add 1 light source from 1 omni light, put the shadow checked, and finally, my simple scene become like this:
Not too good, but enough
This is the final part! Where lightings and camera effects make our simple scene become realistic.
I have rendered my scene using some techniques, like GI and DOF, and the final part look like this:
Try to put and play around with global illumination, there's a lot of GI renderers you can found in the internet, for example, Brazil, V-ray, final render...
And there's also a lot of GI and lightning tutorial you can found in 3DTotal, read them, learn them, and practice them with your scene.
Now go ahead and try it for yourself. If you have any questions about this tutorial, please feel free to email me, or post a topic in the forum.
This tutorial are created and dedicated to those amateur and newbies on 3Dmodeling. I hope this tutorial isn't hard for you to follow. Many thanks to 3DTotal for great tutorials and Textures!