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As a starting point for a Diffuse map, I used a skin sample taken from the back of a male reference image I found on www.3d.sk. Then I placed the Displacement map over the skin sample and set it to Overlay blending mode. I did the rest of the details by poly painting inside ZBrush, except for the lips which I took from an actual photo (Fig.04).

68_tid_image_04.jpg
Fig. 04


Rendering

For the rendering I chose modo 401 because of its incredible speed and quality. For the lighting I used one of the environment images from modo's assets and set it to illuminate the model with Global Illumination. No additional lights were used in this scene. As for the material setup, you can check out my Making Of - Starfleet Officer here on 3DTotal.  

Once I'd rendered the bust with golden rings and a piece of cloth, I switched to 3ds Max to make some hairs for the head and cloth. All of that could have been easily done in modo, but I wanted to try this great Hairfarm plugin. So I exported my model as an FBX, did the hair and combined all the passes from the hair and my main model in Photoshop (Fig.05).

68_tid_image_05.jpg
Fig: 05

And with that the image was finished! I hope you've enjoyed this Making Of.

Related links

To see more by Anto Juricic, check out Prime - The Definitive Digital Art Collection



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Readers Comments (Newest on Top)
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Toni on Mon, 27 December 2010 11:29am
I Am glad you like it. Hvala Stanko.
avatar
Stanko on Sat, 25 December 2010 1:45pm
Cool tutorial. ---------------------------------------------- hr: (Video sam da ce ti Frankenstein rad izaci u DigitalArtMasters i bas mi je drago zbog tebe, pozdrav) en: I saw that you participate in the work of Frankenstein DigitalArtMasters and I am so glad for you, greeting)
avatar
Abubaker on Thu, 23 December 2010 8:03am
nice way of creating the defuse
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Huan Dongolo on Mon, 20 December 2010 10:07pm
Ohhh! Thank much lot!!! Was very educational! :D
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