Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
Dirty Texture

| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| Comments 0
Date Added: 9th December 2009
Software used:
Here is a very simple, generic tutorial I wrote up for a dirty metal texture. I tried to keep it pretty easy. This is just a starting point... I'm building off this basic texture and adding things like scratches, errosion, paint and maybe some crate support bars. So if you follow along with this tutorial, be sure to keep it so you can pick up where you left off.

Part 1

Step 1: Open a blank document. I made mine 512x512 but you can work at 256x256 if you like. Fill the background with a low-saturated color. I used a grey-green

Step 2: Open a new document with a freebie metal texture to use as your base. Do a select all -> edit -> define pattern. Click back to the original piece and put a new layer above the green. Do an edit -> fill -> pattern. This is probably the easiest, quickest way to start out. If you want, you can use the same texture I did. Here is the link

Step 3: The texture I chose repeats pretty badly, so I want to clean that up some. Select the rubber stamp tool. Hold down alt and click a section of your image to copy from. Lift off the alt-key, and with a soft-edged brush start painting in a new area. This picks up the image from the old place and "pastes" it over into the new one. You'll probably want to fiddle around with this to get it the way you like

Step 4: On the metal layer, decrease the textures saturation by about 60%. I also chose to change the hue a bit and make it a little greener. Set the blending mode to "overlay" and bump the opacity down the around 90%. Go to filter -> render -> lighting effects. Fiddle with the settings to get the effect you want, here are the settings I used:


Step 5: At this point I usually run a noise filter just to make it a little grungier. Be sure to select monochromatic. After doing this increase the contrast of the texture by about 40% to make it pop a little more (or you can just duplicate the layer to get a similar effect) Now you should have a pretty generic dirty metal texture to work with.


continued on next page >

1 | 2 | 3
Related Tutorials

Carving wood textures

by Hugo Beyer
published on 2015-03-18

Keywords: Wood, sculpt, ZBrush, Maya, texture

rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 23691

'Dirty' Custom Brushes

by Krishnamurti Martins Costa
published on 2009-12-09

Keywords: digital, painting, custom, brushes, dirty,

rating star fullrating star fullrating star fullrating star nonerating star none (1)
Comments 0 Views 10593

Making Of 'Stay Awhile'

by Jacob Johnson
published on 2009-12-09

Keywords: scene, room, dirty, graffiti,

rating star fullrating star fullrating star fullrating star nonerating star none (4)
Comments 0 Views 86311

Making of 'Street 13 - 26'

by Grzegorz Wisniewski
published on 2009-12-09

Keywords: street, building, apartment, old, graffiti, rubbish, rundown, dirty,

rating star fullrating star fullrating star fullrating star fullrating star full (9)
Comments 1 Views 25083
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..