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Once I saved this out I imported it back into Max > converted it back to an editable poly > welded my vertices again > since my smoothing groups were messed up I applied a smooth modifier then converted it back again to an editable poly. Then I applied my skin I made.

653_tid_pic20.jpg
To make my skin I did the following steps

653_tid_pic21.jpg


To make the straps on the bag stand out even more I cut some edges defining them and then inset and scaled them inward and chamfered twice.

653_tid_pic22.jpg
After doing that I made a bump map by desaturating my skin and changing the brightness and contrast.





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