Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making Of 'The Box'

| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 14678 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Keywords:

Building the scene

Global Illumination & sunlight
There are several ways to simulate this effect. For most of my scenes I use a dome of infite lights. More than 50 lights is no exeption. Sometimes with shadow map, other times with raytrace shadows. Depends on the type of scenery. For this scene I used a dome of spotlights, not many, only 25 spotlights were used in this dome enough to create that typical ambient kind of light with it's soft shadows. All lights are pointing towards the center of the scene and all have the same values exept for the shadowmap sharpness. The lights on top have high sharpness, the others low sharpness.

651_tid_GI-info.jpg
You can experiment with giving each spot it's own color and intensity. It sometimes can add that little bit of extra to achieve realistic illumination of your scene.
 
651_tid_light2.jpg 651_tid_light3.jpg

A

This is a cluster of infinite lights simulating the sun on a bright day. But because it's quite a bunch they are set to a low level of intensity. Casting raytrace shadows wich gives that typical sunny day shadow effect.

651_tid_SUN-info.jpg
651_tid_light4B.jpg
Why a cluster, pointing slightly in different directions? This wil result in a combination of sharp and soft shadows. You can do this with spotlights aswell but infinite lights are best suitable for sunlight and they also give better shadow results.
 

B

These are infinite lights that are added for ambient lighting. You could skip these if you have added some ambient glow to your objects. I believe to have better control to give no ambient glow to the objects. Instead I add this effect with these infinite lights set to a very, very low intensity and NO shadow casting.

651_tid_AMBIENT-info.jpg
651_tid_light4.jpg
Point them in straight directions, play around with color settings, that's all.

C

The spotlight mentioned earlier.
 

D

An array of spotlights to simulate light that bounce of from the shiny adapters. Shadow casting off and very low intensity. Just enough to slightly illuminate the edge of the top planks.
651_tid_AMBIENT-info.jpg
651_tid_reflection.jpg
651_tid_mesh-only.jpg
 





< previous page continued on next page >

 
1 | 2 | 3
Related Tutorials

The making of 'RED'

by Rakan Khamash
published on 2015-11-12

Keywords: Rakan Khamash, ZBrush, Creature Box, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 0 Views 9237

3D tip of the day - ZBrush eyelashes using Shadowbox

by Glen Southern
published on 2014-12-25

Keywords: eyelashes, shadowbox, toptip

Go to tutorial
rating star fullrating star fullrating star fullrating star nonerating star none (4)
Comments 0 Views 29925

Using Shadowbox to create quick details

by Gavin Goulden
published on 2014-07-09

Keywords: Tip, ZBrush, Shadowbox

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (5)
Comments 1 Views 26372

The making of 'Bear TV'

by Leticia Reinaldo
published on 2014-05-27

Keywords: Bear, Cartoon, Making of, Tutorial, Maya, Mudbox, ZBrush, Photoshop, V-Ray

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (33)
Comments 3 Views 55699
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment