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Making Of 'Tundra'

By Daniel Moreno Dнaz
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Date Added: 9th December 2009
Software used:
644_tid_tundra02.jpg
My name is Daniel Moreno Dнaz. I was born in Madrid (Spain) in 1972. I work in Pyrostudios, modelling and texturing characters.

Modelling

I used 3ds max 5.1 as the main tool in this work. I always model with subdivision surface. I normally start the model process in the front view, creating the vertex one by one, putting them forming the edge loops. In the beginning I did a low detail mesh as a base, this allowed me to create the edges (subdivision) that conforms the final detailed mesh. I started the torso with a box, trying to get the right subdivisions to form the basic shape of the body. Then I extruded some polygons from shoulders and pelvis in order to create the arms and legs. I modelled this character in a middle flexed position because I think that you get a better deformed mesh putting it that way.

644_tid_03.jpg
644_tid_viewport02.jpg

644_tid_viewport03.jpg


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Readers Comments (Newest on Top)
avatar
Esteban on Sun, 26 February 2012 2:41pm
Beautiful!, Perfect job, modeling, lighting and textures, everything is amazing!
avatar
Insane on Tue, 08 November 2011 11:18am
The job is great but the face hmmm... could be better
avatar
Matt on Fri, 04 November 2011 8:23am
Dat grass...
avatar
Seba on Thu, 27 October 2011 6:31am
very good!
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