Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Creating a Working Chain in 3ds Max 8

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(1 Votes)
| 36636 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Keywords:
1. Start by creating a single Torus with the dimensions of the type of chain link you want for you scene. Obviously this can be any shape you would like. Name the torus Chain_link.

602_tid_image01.jpg
2. Next we will give the link physical properties. (By doing it now, it will also set the attributes to the links we will be cloning shortly).

3. Make sure the link is selected. Once selected go to menu - Reactor > open property editor.
4. The Rigid Body Properties window will open. For this tutorial I will be using the settings

Mass: 6000.0 (how dense your "link" will be)
Friction: 1.0 (How "smooth" the link will be when rubbing against another link)
Elasticity: 0 (How "stretchy" your link will be)

Make Sure to choose concave mesh or this will not work properly.

602_tid_image02.jpg

5. Now you will want to "clone" your link (what ever axis you want). You can do this by holding shift and moving the link in your chosen direction. Make sure that when you do this that you only move the copying link far enough to keep the old link and the new one connected.

6. You will get this pop up. (I chose to make 15 copies) Click OK

602_tid_image03.jpg


continued on next page >
 
1 | 2 | 3
Related Tutorials

Making of CATS

by Ongushi Piyavachara Arunotai
published on 2016-07-14

Keywords: Ongushi Arunotai, 3ds Max, cat, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 1 Views 3739

Improve your 3ds Max workflow: Adding natural movement with the Flex modifier

by Paul Hatton
published on 2014-10-20

Keywords: 3ds Max, Flex modifier, Animation, Object

Go to tutorial
rating star fullrating star fullrating star fullrating star nonerating star none (1)
Comments 0 Views 25354

Making Of 'Made Of Junk'

by Matthew Hansel
published on 2009-12-09

Keywords: character, creature, junk, metal,

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 29104

Worn metal

by Mike Rickard
published on 2009-12-09

Keywords: photoshop, worn, metal,

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 43045
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment