### Keep up-to-date with Free tutorials!!

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 ... Last
Making Of 'The Yellow House'

| 273813 Views
| 7
Software used:
Keywords:

29. When creating the iron bars, we can use the same technique which we used while creating the bars for the windows.

30. Let us first draw the door design when creating the door. Let us draw a box the size of the door and let us convert it to 'editable poly' mode. Then let us select the edges on all four sides and use 'connect'.

31. With the diamond shape that has now appeared, let us choose two sides of the diamond and let us also choose the parallel edges and use 'connect' again. (I used connect = 4. You can change it according to the size of the diamond shape you desire by increasing or decreasing).

32. Later let us choose all the remaining sides and 'connect' them.

33. As in the picture, let us choose the first diamond shape that appeared at the beginning and all the edges inside it. Let us then apply 'chamfer' on them.

34. Then let us choose the polygons between the edges that we applied 'chamfer' on and let us extrude them.

35. After having applied 'extrude', let us click 'grow' and then choose the sides of the polygons that we had 'extruded'. Let us then choose 'detach'.

36. We have completed the ornament for our door. Now let us create the door itself and attach the ornament on it.

37. To create the lamps, let us draw a hexagon and then by using 'scale' let us make the bottom part smaller.

38. Let us select the side surfaces and apply 'inset'. While doing this, let us not forget to select the 'by polygon' option.

39. For the surfaces that we used 'inset', let us 'extrude' them inwards.

40. Let us shape the top and bottom parts by using 'extrude' and 'inset'.

41. To add details to the lamp, let us attach the pieces we have drawn with 'line'.

< previous page continued on next page >

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 ... Last
Related Tutorials

Unreal Engine Part 12: Using the matinee tool

by Rob Redman
published on 2016-04-14

Keywords: Unreal, Engine, Game, first person, level, map, trigger, audio, sound, cut scene, matinee

(0)
0 2886

Making Of 'Silent House'

by Sérgio Merêces
published on 2013-11-21

Keywords: scene, building, house, silent, arch viz,

(53)
8 107226

How to Create a Post Apocalyptic Environment

by Andrew Price
published on 2013-02-12

Keywords: scene, warehouse, apocalypse,

(7)
0 87011

Making Of 'Acres'

by Sebastien Czaja
published on 2012-02-15

Keywords: scene, street, building, alley,

(45)
8 185851
Vincent on Sun, 21 July 2013 11:34pm
Can someone explain me the step 16-17(the roof part) I'm not quite sure how it past from the 16 shape to the 17 shape...Thanks!
Himanshu on Tue, 26 February 2013 9:27am
plain english
Marques, Flavio on Sun, 23 September 2012 11:01pm
Hi, thanks for sharing your knowledge :). I follow your tuto, and I get this (I change somethings): http://www.flickr.com/photos/87563146@N07/sets/72157631606914299/ hope I'm in the way :) Very helpfull your guide.
Guilherme on Wed, 15 February 2012 7:57pm
Very good tutorial! Thank you!
Mostafa on Sat, 28 January 2012 12:47pm
hi .tnx. you are wise to share tutorial. note! to be continues
Amy on Wed, 28 December 2011 8:44am
Very good to share. This is to belong to 3 D design. Good like. If can share free tutorial is better software.
Linh on Thu, 15 December 2011 2:48am
very nice tutorial ! appriciate !