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Texturing

For the shading and texturing, I used a V-Ray material and some blended V-Ray materials (for logos and mixed materials).  I used normal maps, colour maps, reflection maps, bump maps, some procedural maps and cavity maps (from ZBrush and Poly Boost).
 
I mixed them in Photoshop using some blend modes (mostly Soft Light and Multiply).  I also used the Nvidia plug-in, "NormalMapFilter", to generate and mix some normal maps.  Here are some map layouts (Fig08 - 12).

Color Maps:

581_tid_Pic-08.jpg
Fig. 08

581_tid_Pic-09.jpg
Fig. 09

Normal Maps:

581_tid_Pic-10.jpg
Fig. 10

581_tid_Pic-11.jpg
Fig. 11


Reflection Maps:

581_tid_Pic-12.jpg
Fig. 12



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Readers Comments (Newest on Top)
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Anonymous on Fri, 06 April 2012 5:40pm
@Mostafa: Or you don't have the basic knowledge to understand it.
avatar
Mostafa on Mon, 20 February 2012 8:04am
hi .tnx very nice but your tutorial is complex .
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