Hello, my name is Deniz Özemre. Ten years ago I was guitar/vocal in a death thrash band called "Torture". We played lots of cover songs and of course lots of Metallica. Time passed and now it's a good time to remember those days again in 3d. So within this tutorial, I will give you a general insight into this characters creation.
Modelling: The Face
The first and most difficult aspect to this sort of modelling is to nail the resemblence of a character. The character that I have chosen to model is James Hetfield of Metallica. I had to make loads of google searchs to gather as many close up photo of James Hetfield to get the expression that I was looking for, I ended up with these images to use as reference.
In this stage it's impossible to find side/top/front views belonging to the same age so we have to make an average detailing in the evident parts and to focus on them. This photo shows the areas that I've focused on.
I dont really have any development stages of my characters head mesh, but you can be sure it was made from a box. Here is the mesh, however, the mesh developed as the project went on .
The modelling has been done in a polygon style. I've just used the cut, loop and ring tools. There was no need to use any other tools because, after you build the mesh it then all depends on you nailing the details in the correct places .
With the head mesh completed, all that was left was the final pose and here is the base mesh view.
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