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Making Of 'Urban Environment'

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Date Added: 24th March 2010
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573_tid_image012.jpg
573_tid_Part07_AA_Settings.jpg
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573_tid_Part07_GI_Settings.jpg
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573_tid_Part07_RenderElements.jpg

Composition / Post work

I regard the renders as merely a starting point to further, fine tuning of the image in Photoshop, so multi-pass rendering is essential ('Render Elements' in 3dsmax). Z-Depth is great for selecting background areas & applying atmospheric effects. Shadows & light can more easily be controlled if it's on a separate layer etc, I also made several Matte passes of various objects to make selections in Photoshop easier (a matte pass creates a mask of an object or selection of objects). I do a fair amount of colour correction & painting light rays & atmosphere and the specularity pass is good for picking out some highlights. The specular pass is also duplicated several times & set to screen, the occlusion pass is set to multiply. The opacity of all the layers is adjusted.

Working with passes is very specific to each image & what works for one may not work for another.

573_tid_Part08_PS.jpg

573_tid_UrbanEnvironment_LARGE002.jpg
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Readers Comments (Newest on Top)
avatar
Barney Boy on Mon, 18 November 2013 2:00pm
it: dici sul serio? en: are you serious?
avatar
RangerJimK on Mon, 22 April 2013 4:32am
I purchase your models from DAZ. For a beginner in both modeling and rendering, your models are an inspiration to me. In addition, I have found that "How I did it" tutorials such as this one are invaluable. Thank you.
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Treereaver on Tue, 14 February 2012 11:43am
I have this model from DAZ 3d via stonemason. Are you the same guy. If so can you give us a tutorial on lighting your "City Courtyard" at night
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