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Making Of 'Blue A Fool'

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Date Added: 16th June 2009
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Part 5

Sometimes, I merge in the light setup, so that I can check if it still looks the way I wanted it to.

568_tid_05.jpg

Part 6

The picture frame was a tricky thing to do. First I tried to change the photo texture, the way that I could displace the geometry with it. But, indeed, displacement maps can't always be the answer, so I ended up with poly modelling the corner details and pulling out some vertices to model the shape.

568_tid_06.jpg

Part 7

So with the modelling done, I now can start with doing the textures. With most of the maps appearing in the scene are photo textures with dirtmaps.

568_tid_07_1.jpg
568_tid_07_3.jpg




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Readers Comments (Newest on Top)
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Filipe Patrocinio on Fri, 24 February 2012 11:58am
UAU!! These is a fantastic image, and a great tutorial!!
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