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Making Of 'Guanajuato Alley'

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Date Added: 16th June 2009
Software used:

In this case, I wasn't happy with the render size, so I decided to make my image larger by using a vertical canvas and for compositional purposes, I drew some perspective lines, with the line tool. Because I took parts of the image to make the tops of the buildings, I put black lines at the side, to change my image boundaries. ( for composition)

We have a lot of blank space there, so next with my perspective lines, I taken parts from the image and copied them to new layers, making some adjust with ctrl+t and with the distort tool, to make them fit in the perspective, I did this with the left and the bottom building. And the same with the top doors.

Later I choose a good mountain background from a personal photo, the sky is from total textures, the trees and some plants too.


We are close to the final.

When I was happy with my composition, I've flattened the image, and saved it, to work with the flatten one, in this final step. I've add the final touches, like the leaves on the floor, yes I put them in Photoshop directly, I add more rust on the miner's cart, as well as the Hecho en Mexico Logotype, with some bevel an emboss, I put the holes in the car in Photoshop too, I enjoy this last step a lot, and I spent a lot of time seeing details, fixing things, to make it more realistic I can.

At the end, I just adjust the color balance, to give the image the right contrast of tones and the mood that I wanted and here it is

Well my friends, we have reached the end, I hope this tutorial helps you, I've enjoyed doing it, and remember, do things with patience and passion, enjoy nature, and watch every detail of it.

If you need extra help or just want to chat, feel free to email me at

Or in the MSN at

Good bye, and enjoy the day ;)

Eugenio García Villarreal CG Illustrator

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Readers Comments (Newest on Top)
Tianhe Han on Tue, 25 December 2012 12:31am
Inspiring great work! Thanks for this tutorial
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