Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

I ended up using slight variations of the base texture for each chunk, painting and adjusting the texture where the roots are located. I also extracted specular maps from the final bases by simply de-saturating and adjusting the levels.

Back in 3dsmax, I made a generic dirt/rock material that I would instance for each chunk. Below is a test render of the material and its settings:

562_tid_image16.jpg

Creating the Bomb

The bomb started out as a simple sphere and then I used basic polygonal modeling techniques such as extruding, insetting, beveling, renderable splines and turbosmooth to finish it. Once again pelt mapping was used for each element which worked out perfect. Below is a breakdown of the creation of the bomb.

562_tid_image17.jpg

Shading the bomb was a little more involved than the cave and required several mixed Brazil Advanced Materials with glossy reflections, mostly using Falloff. My goal was to create a surface that still had some shine to it, but had a layer of dust/dirt along with a substantial amount of rust. To aid in reflections, I used an HDR panoramic I photographed from a probe and compiled using HDRshop. Below you can see the material network and a sphere with the material applied, along with the textures used.

562_tid_image18.jpg
Click to Enlarge





< previous page continued on next page >
 
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Related Tutorials

Tutorial

Create moody fantasy concepts in Photoshop



Keywords: Photoshop, Scene, Mood

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 1 Views 7654

Tutorial

Making Of 'Cave Dwellers'



Keywords: landscape, cave, plants, dark

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 1 Views 26144

Tutorial

From Paper to After Effects - Creating an Animated Short from Scratch: Lesson 08



Keywords: character, cartoon, rocket randee,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 11245

Tutorial

The Making Of 'CGRecord CH1'



Keywords: Making of, Project, Arch-viz, Building, Architecture, Lighting, 3ds Max

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 2 Views 64870
Readers Comments (Newest on Top)
avatar
Delikedi on Sat, 09 June 2012 12:46pm
Subarashi... mother of god. how did you do that man? Can I import like this scene(map) to UDK ?
Add Your Comment