Also when you make a sphere around the eye for the reflection, don't leave it as a simple sphere, you need to make a cornea. This will then give you a natural reflection.
I did cilia using hairfx but any hair system will do that. As you can see in the image, I've made splines to construct the basic form and then interpolated them. I've made some variations like random strands, length, curling and etc. If you wish to use alpha maps for individual settings that's even better. Later, I converted everything to mesh.
For the eyebrows, I've used the same technique. This time I experimented with the brows, because I wanted to make them mesh, but I believe it's better to make an alpha map for the eyebrows. Except if you need extreme closeup.
For the mouth, I've used bones to open it. For posing I used a biped with physique applied to it. I didn't mess with the physique settings too much, since I wasn't about to animate her. After that I converted her to a poly and started to tweak everything around.
For the hair I used ornatrix. This was the first time I used it (I guess that's obvious). Anyway it was quite fun I think, because I could easily paint hair right in the viewport, and instantly see the results.