Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5

Working in the same way as before on the skull, but this time, I've done a unwrap UVW in 3dsmax. So here you can see the mesh and the displace map with some adjustments in Photoshop

557_tid_cranio.jpg
Click to Enlarge
557_tid_cranio2.jpg
Click to Enlarge

557_tid_skull_displace.jpg

Texturing

So with having the model done, I can start on the texture process for this guy. Using real photos, I projected some planes, mapped with these photos as the textures onto the model.

557_tid_ZBrush-2_Difuse.jpg

And here is the final textured head.

557_tid_zbrush_4_side.jpg




< previous page continued on next page >
 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

A 3D workflow



Keywords: Lars Ivar Stranden, ZBrush, character, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 2 Views 6026

Tutorial

Generate a character evolved for the Arctic



Keywords: character, arctic, environments,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 6938

Tutorial

Character Production in 3ds Max - Chapter 1



Keywords: character, human, man,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 1 Views 76333

Tutorial

Making Of 'Made in Saturno'



Keywords: character, creature, alien, helmet,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 41677
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment