Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'The Tractor'

| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 43379 Views
| 0 Comments
| Comments 0
Date Added: 23rd March 2010
Software used:
Keywords:

V-Ray Environment Settings

Note: There are no lights in this scene...as in zero. The only thing lighting the scene is the environment light shown on the left.

554_tid_Buttons_Tractor_Environment.jpg
- GI Environment Skylight override is enabled.
- Reflection/refraction override is enabled.

Note: I used a HDRI map for the reflections in the scene but the the HDRI map does not contribute to the lighting. I could easily use the HDRI in the reflection slot to light the scene by dragging "Map 15" into the "None" slot of the GI environment. For this particular scene, basic GI environment lighting worked well so I chose not use a HDRI map in the GI environment slot.

The Ground Plane

554_tid_Buttons_Tractor_GroundPlane.jpg
In order for the shadows, reflections and GI bounces to render over the background image we need an object in the scene to catch all of that data. For this we will use a matte object.

Note: To match the perspective of the background image I simply rotated the camera by hand until a suitable match was achieved.


Matte Object Settings

Note: to access the V-Ray properties dialog box select an object in the scene and right-click in the viewport. Select V-Ray properties from the quad menu.

- Matte object is enabled and shadows are checked.. This will make the selected objects invisible at rendertime but things like shadows, reflections and GI bounces will still show up.
- Notice you have control over many options like reflection and GI amounts. This is a very useful dialog box because you can control how V-Ray treats scene geometry on a per-object basis.

554_tid_Buttons_Tractor_Matte_Objec.jpg




< previous page continued on next page >

 
1 | 2 | 3 | 4
Related Tutorials

Making of Post Apocalyptic Zombie Hunter

by Humam Munir
published on 2015-12-03

Keywords: Humam Munir, 3ds Max, ZBrush, vehicle, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (15)
Comments 2 Views 16275

Maya rigging: Introduction to rigging

by Jahirul Amin
published on 2014-02-03

Keywords: Maya, rigging, animation, character, vehicle

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (35)
Comments 2 Views 83174

Modeling and Rendering a Vespa in Blender

by Filippo Veniero
published on 2013-07-02

Keywords: vehicle, vespa, scooter,

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (15)
Comments 4 Views 101082

Project Overview: Zygosis - Anatomical Architecture

by Kazuhiko Nakamura
published on 2013-04-30

Keywords: scene, animal, architecture, steampunk,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (16)
Comments 2 Views 56426
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment