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The texture that I have used for the floor of the building was taken from one of the Total Texture CD's and cloned using Photoshop, after which, I placed a dirt map with multiply mode setting and I then adjusted the opacity.

553_tid_Image13.jpg

Lighting

The lighting was very simply. I used Vray Sun + Vray Sky for general illumination, and one omni light into the portal to simulate a soft light.

553_tid_Image14.jpg 553_tid_Image15.jpg


Rendering & Composition

To render the whole scene, I use Vray 1.5 RC2.

553_tid_Image16.jpg




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