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With all the modelling done using 3d Studio Max 8.0, the textures were done in Photoshop. The dirt maps were taken from 3DTotal's 'Total Textures CD's v1, v2 & v3', and all the other textures are painted by hand using a base map.

The modelling was very easy, the walls are just boxes, converted with a edit poly modifier. I have also moved some of the edges and extruded a few of the faces where I have placed windows and doors. I also used a chamfer modifier on the base of walls so they align with floor.

553_tid_Image5.jpg
Click to Enlarge

553_tid_Image6.jpg
Click to Enlarge

To create the arches, I've used a spline form and extruded it. Then I convert it to a editable poly and with soft selection activated, moved some edges on the top to give it a semicircular curve.

553_tid_Image7.jpg

The door was modelled using a box which was converted to a editable poly and I moved the edges using an extrude and I added a chamfer to give a bit of detail.

 
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