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Here follows a sample of the mapping and texturing process for the warrior girl boots.

552_tid_image10.jpg
Click to Enlarge

More parts of the armor along with the final result.

552_tid_image11.jpg
Click to Enlarge

Lighting

For the lighting of this project, I decided to use Hdri, which would help me to create a surrounding light around the character, with different tonalities and somehow positioning it.

Hdri mostly backs-up the armor when dealing with reflections as it offers tonal variety and an almost touchable environment.

My choice of using Hdri was very important, as it must affect the materials in the way I want. I configured my materials in relation to this Hdri. If I changed Hdri I would for sure also have to change the materials.

552_tid_image12.jpg

The lighting was also composed of three additive lights, a main light that helps defining the frontal of the character and two backup lights that would give volume and shape to the armor. Thus giving more points of interest to the lighting.

552_tid_image13.jpg




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Readers Comments (Newest on Top)
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Konbon on Sun, 12 May 2013 6:26am
Great work! Thanks for sharing your journey!
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