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Modo - ZBrush displacement workflow with Displacement Exporter

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Date Added: 16th June 2009
Software used:

Sculpting in ZBrush with Multiple Resolution

1. Import model inyo ZBrush (Tool/Import button) and save the current geometry (Tool/ Morph Target/ StoreMT button).

549_tid_image05.jpg 549_tid_image06.jpg

2. Divide the model to a higher mesh resolution (Tool/Geometry/Divide) and do the sculpting with Zbrush brushes

549_tid_image07.jpg 549_tid_image08.jpg


2. At the end of the sculpting adjust the subdivision level of the model to the lowest value (Tools/Geometry/Lower Res button or Subdivision level slider);
-export it and use this base model and the DispMaps in modo, or

-generate the DispMap for the original modo model. In this case you have to set the imported base mesh of the model back (Tool/ Morph Target/ Switch button).

549_tid_image09.jpg




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Readers Comments (Newest on Top)
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Tamasbama on Sun, 14 April 2013 8:13pm
the best. your work was perfect!
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