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Making Of 'Rio Grande'

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Date Added: 16th June 2009
Software used:
Keywords:

Wall Textures

543_tid_image048.jpg
Depot Lamp
543_tid_image049.jpg
Trash Bin
543_tid_image050.jpg
Foreground Rail
543_tid_image052.jpg543_tid_image057.jpg543_tid_image058.jpg

To texture these objects I've used just cylindrical and box mapping with unwrap modifier to texture some more complex stuff and parts. A few words about wall: simple planar mapping was added to put textures on them.

Then I have created bump and specular maps for all textures. Here you can see an example of the textured train with different color variations without dirt:

543_tid_image027.jpg
543_tid_image028.jpg
The images below are some of the close-up views of the textured locomotive:


543_tid_closeup01.jpg 543_tid_closeup02.jpg 543_tid_closeup03.jpg
543_tid_closeup04.jpg 543_tid_closeup05.jpg 543_tid_closeup06.jpg
543_tid_closeup07.jpg 543_tid_closeup08.jpg 543_tid_closeup09.jpg





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Readers Comments (Newest on Top)
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Sunny on Tue, 27 December 2011 7:06am
I love it?wonderful?
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