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Making Of 'Rio Grande'

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Date Added: 16th June 2009
Software used:
Keywords:

Wall Textures

543_tid_image020.jpg543_tid_image021.jpg543_tid_image022.jpg

Rio Grande Number Texture

543_tid_image023.jpg
Window Dirt Texture

543_tid_image024.jpg
Side Windows
543_tid_image024A.jpg
Front Side Windows
543_tid_image025.jpg
Front Windows

An example of one of the many 3d total textures which I used to make this scene look more natural

543_tid_image026.jpg
Used for the depot wall

Here are some shots of the textured scene objects:

543_tid_image046.jpg
First tiles test render



I've created one standard material and made 2 copies from it but with the different hue to add some variety. To add more variety to the tiles, I've drawn the dirt mask for the whole roof and assigned different map channel to it. This dirt mask serves as a mask for the MIX map in the tile material(diffuse, specular and bump).

543_tid_image053.jpg
Hierarchy of the tile mat
543_tid_image047.jpg
first variant of the depot texture




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Readers Comments (Newest on Top)
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Sunny on Tue, 27 December 2011 7:06am
I love it?wonderful?
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