Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6
Smart Terrain

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(8 Votes)
| 108585 Views
| 2 Comments
| Comments 2
Date Added: 16th June 2009
Software used:
Keywords:

I'm going for a desert type terrain, where the wind has swept the sand off the cliffs and we can see the dirt beneath it. The next step is adding some bump maps to make it look a lot more detailed. So drag the whole Mix map from Diffuse Color slot and Copy it to the Bump slot of our GroundMaterial.

Let's go into this new Mix map and modify it to suit the Bump we expect to
achieve. For Color #1, add a Noise map. For this Noise map we need to set the Noise type to Fractal, Size to 10, Levels to 10, High Noise Threshold to 0.7 and the X axis Tiling to 2.

540_tid_tut_t_08.jpg
Now, go back to the parent map, the Mix map for the Bump slot. For Color #2, add another Noise map, and for this one set the Noise type to Fractal, Size to 2, Levels to 4 and we will also be changing the two colors to R:0 G:0 B:0 and R:60 G:60 B:60. This is so that this noise map is weaker as it will be assigned by the falloff to the sandy areas of the terrain, where we don't need too much bump.

540_tid_tut_t_09.jpg


Another change we will make for the bump map is in its Falloff map in the Mix Amount slot. We need to move the first point of the Mix Curve to the top, like this

540_tid_tut_t_10.jpg




< previous page continued on next page >
 
1 | 2 | 3 | 4 | 5 | 6
Related Tutorials

Unreal Engine Part 12: Using the matinee tool

by Rob Redman
published on 2016-04-14

Keywords: Unreal, Engine, Game, first person, level, map, trigger, audio, sound, cut scene, matinee

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 2560

Unreal Engine 4: Adding foliage and rocks

by Rob Redman
published on 2015-12-17

Keywords: Unreal, Tutorial, New, Projects, Free, Foliage, Landscape

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (3)
Comments 0 Views 7673

Create photorealistic cars in Maya - Chapter 1

by Alexandr Novitsky
published on 2016-01-12

Keywords: car, maya, photorealistic, alexandr novitsky

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (8)
Comments 0 Views 7325

Making Of 'God of War'

by Markus Lovadina
published on 2011-11-07

Keywords: god, war, battle, sky,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 3 Views 55307
Readers Comments (Newest on Top)
avatar
Jamie Martin on Mon, 14 January 2013 12:09pm
Great tutorial! What light setup did you use?
avatar
Omed on Mon, 10 December 2012 8:09am
thanks a lot, this is very useful :)
Add Your Comment