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In the edit window you'll see the initial planar map, but you'll also see the Pelt Stretcher (Fig.16). Click the Simulate Pelt Pulling button a few times until it's close to what you want. You may need to scale the stretcher a few times, depending on the complexity of the pelt.

536_tid_16.jpg
Fig. 16

Close the pelt window, go to Tools > Relax Dialog (Fig.17)

536_tid_17.jpg
Fig. 17

Set it to Relax by Face Angles and click the Apply Button a few times (Fig.18 - 19).

536_tid_18.jpg
Fig. 18


536_tid_19.jpg
Fig. 19

Yay! That's so much easier than doing it manually - enjoy!




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