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Making Of 'Next Gen Vehicle Creation'

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Date Added: 9th December 2009
Software used:
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Steering Wheel

The base is a simple torus primitive.  The interior is made from a simple plane modelled to the desired shape and then extruded.

530_tid_image048.jpg
530_tid_image049.jpg

Seat:

530_tid_image050.jpg
And finally, some screenshots of the finished interior

530_tid_image051.jpg
530_tid_image052.jpg
As you can see, the level of detail is basic, as the interior will not need too much normal mapping detail, apart from the general shape.  Adding small details is done in a much quicker way by using textures.
In the following part, we will deal with the in-game geometry and the challenges of keeping the model as low on polygons as possible!





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Readers Comments (Newest on Top)
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Kontee2449 on Mon, 19 May 2014 4:53am
Thanks, Your tutorial make inspiration for me
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