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Making Of 'The Brown Teapot'

By Daniel Wall

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Date Added: 9th December 2009
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Step 4: Understanding Scale of Procedural Maps Relative to Scale of Scene

The following images are an example of the displacement effect using different map scales. The sphere is a spherified cube, with dimensions of 35x35x35.

Here is a standard smoke map displacement, with the default size of 40.(vraydisp1)

519_tid_vraydisp1.jpg
vraydisp1

And the exact same scene with just the size of the smoke map reduced to 5.0. (vraydisp2)

519_tid_vraydisp2.jpg
vraydisp2

And finally, with the size set to 1.0, (vraydisp3)

519_tid_vraydisp3.jpg
vraydisp3

You can see the huge effect simply resizing the maps have on the displacement modifier!

Step 5: Pinching it off!

Now we are going to create the effect of the teapot dropping on the ground, like a big, steamy cowpat.  Pick up your teapot, and rotate it and position it where you would like it to be dropped from.(Fig. 15)

519_tid_15.jpg
Fig. 15


Now here's the secret technique...  We are going to add a cloth modifier to the teapot below the displacement modifier: (Fig.16)

Click 'Object Properties'
Click 'Add Objects'
Add the studio floor and make it a collision object

519_tid_16.jpg
Fig. 16

I chose to set the cloth for the teapot to heavy leather.  You can choose whatever one you want, as they all will deform differently.

Select your cloth setting for the teapot, click Simulate local, and get ready to stop it when you think it's in a good spot... (Fig.17 & 18)

519_tid_17.jpg
Fig. 17





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