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Modeling a Coca-Cola Bottle

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Date Added: 21st August 2009
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Next, move the vertices according to following image. Try your best to match the vertices as close as possible to the reference image (Fig.11).

513_tid_Fig.11.jpg
Fig. 11

Step 3: Modeling the top part

Select the edges of bottle and extrude them, similar to the following images (Fig.12 - Fig.14)

513_tid_Fig.12.jpg
Fig. 12

513_tid_Fig.13.jpg
Fig. 13

513_tid_Fig.14.jpg
Fig. 14

Modeling the Cap and Treads

We start off by making a poly cylinder with the following parameters:

  • Radius: 2.72
  • Height: 2.484
  • Subdivision Axis: 20
  • Subdivision Height: 1
  • Subdivision Caps: 1


Select the lower vertices and scale them towards the outside a bit, then delete the lower cap. Select the lower border and extrude it towards the inside. Use the following image as a guide (Fig.15).

513_tid_Fig.15.jpg
Fig. 15


Make a "poly Pipe" and position it under the cap. At this point, you're almost done with the cap (Fig.16).

513_tid_Fig.16.jpg
Fig. 16

Now, make a triangular tread and align it with a cap door. You can use Vertex snap tools by holding "V" to make sure the tread is aligned properly. Make sure the pivot is exactly in the center of cap. Press "E" to switch to rotate mode then "Duplicate" it to make 20 treads (Fig.17).

513_tid_Fig.17.jpg
Fig. 17





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Readers Comments (Newest on Top)
avatar
Danny on Tue, 11 June 2013 4:57pm
It won't let me insert an edge loop on the polygon! help!
avatar
Chilop on Sat, 07 July 2012 12:24pm
I love this site, How lucky I was that I found it! eveything is perfect here!
avatar
Gaurav on Thu, 02 February 2012 2:29am
I like it ... Easiest way To learn Maya
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