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Modeling a Coca-Cola Bottle

By Hamed Sabri
| 221664 Views
| 3
Date Added: 21st August 2009
Software used:

## Introduction

This tutorial is intended to show you how to make a Coca-Cola bottle using Maya. Although, you may think making a bottle is trivial, it is easy to overlook some of the tiny details that make your final image more desirable to look at. I will also try to give you some tips, which can help with your workflow when you are modeling in Maya.Alright, we start off by trying to find as many references as we can to make our life easier during the modeling process. Here are some of the images I found on the Internet - simply search for "Coca-Cola Bottle" in Google and you should find tons of good references (Fig.01).

Fig. 01

In this tutorial we are going to make the "Coca-Cola Classic" since it has some complex details. We divide the model into three major parts (Top - Middle - Bottom). This way it is easier for us to deal with each part and also decide what technique to use next (Fig.02).

Fig. 02

First we need to set up our "Image Plane" for the side view in Maya (Fig.03).

Fig. 03

Make sure that the image plane's Center X is a negative value so it won't block your model (Fig.04).

Fig. 04

## Step 2: Modelling the middle part

To model the middle part we simply start with an "EP curve tool" to create half silhouette of the bottle. While EP Curve is selected, hit insert and make sure the pivot is somewhere in center of the bottle (Fig.05).

Fig. 05

## continued on next page >

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