Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making of 'Fiat 500'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(2 Votes)
| 40957 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
Keywords:
509_tid_image013.jpg
Fig. 07
Tire

509_tid_image015.jpg
Fig. 08
Front window

Other maps were painted in the same way. After creating my diffuse maps, I do my opacity maps. For that I turn the diffuse maps, grayscale and give them more contrast. After creating my dirt maps I start doing materials for the scene. For creating the paint for the car, I use Blend material which consists of 2 materials: actually black paint and dirt material (In diffuse and opacity maps slots I use maps that were created earlier). The black car paint was made from using the Shellac material which is composed of two VRay materials:

509_tid_image017.jpg
Fig. 09

Next I create a Dirty Chrome texture which is also a Blend material, which consists of chrome-VRay material with blurry reflection for more realism and the dirt material. Here is actual chrome material:

509_tid_image019.jpg
Fig. 10

The tire material is also a Blend material. First material is tire material and the second is a dirt shader. To give more depth to the tire material I've use a Falloff map in the diffuse slot:

509_tid_image020.jpg
Fig. 11


Below you can see the turn signal light material:

509_tid_image022.jpg
Fig. 12

The back light material is similar to the material I've used for the front signal light, but instead of an orange in the Fog Color slot, I've changed it to red. Now all the materials are ready.



< previous page continued on next page >
 
1 | 2 | 3
Related Tutorials

Techniques to paint cartoon scenes

by Aekkarat Sumutchaya
published on 2016-05-20

Keywords: Aekkarat Sumutchaya, photoshop, cartoon, characters, scene

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 1451

Create a sci-fi car in 3ds Max - Part 2

by Tamas Gyerman
published on 2016-02-18

Keywords: 3ds Max, CINEMA 4D, Photoshop, car, sci-fi

Go to tutorial
rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 0 Views 4446

Making Of 'Old Man'

by Frederic Scarramazza
published on 2013-01-28

Keywords: character, face, man, old,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (31)
Comments 4 Views 210091

Buick 1966 Wildcat

by Luis Calero Serrano
published on 2009-12-09

Keywords: vehicle, car, classic, buick, scene,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (3)
Comments 0 Views 26087
Readers Comments (Newest on Top)
avatar
Thomas Williams on Tue, 26 January 2016 1:19am
Very nice render and model, I came here to find out how to do a decent reflector material. I had to use 4.6 for my fog, but all the other settings I got from here. Thanks
Add Your Comment