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508_tid_Fig13.jpg
Fig. 13

To make the skin look more realistic, I used Mental Ray's fast skin SSS shader. For this, I needed to make two more maps: Specular (Fig14) and Translucency (Fig15) maps. I created these from the final texture colour map. Both maps had the resolution of 2048 by 2048.

508_tid_Fig14.jpg
Fig. 14

508_tid_Fig15.jpg
Fig. 15

Fig16 shows the rendered image of the Fisherman, having used Mental Ray's SSS shader.

508_tid_Fig16.jpg
Fig. 16


After achieving the right skin shader with all of the necessary maps, I went on to make the hair for the model. I used two maps for the hair modifier; one for density and one for the colour of the hair.

Fig17 shows the hair pass for this render of the Fisherman, and Fig18 details the final render with hair and background composite. Finally, Fig19 shows the final colour-corrected render.

508_tid_Fig17.jpg
Fig. 17

508_tid_Fig18.jpg
Fig. 18

508_tid_Fig19.jpg
Fig. 19

This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link
508_tid_texture_680x300add.jpg


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