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508_tid_Fig19.jpg
This model was created in 3D Studio Max, and detail was later added in ZBrush. The scene was rendered with Mental Ray, using its SSS Fast skin shader. The hair was created with 3D Studio Max's native hair system, "Shave and Haircut", and the texturing (skin and face) used 3DTotal Textures V4:R2 (Humans & Creatures).

Creating 'Fisherman in Town'

Fig01 shows the basic model of the "Fisherman in Town". Before taking the model into ZBrush for further details, I completely unwrapped the model (Fig02).

508_tid_Fig01.jpg
Fig. 01

508_tid_Fig02.jpg
Fig. 02

I exported the model into ZBrush to add the details, like wrinkles in the skin and facial bumps. After adding all of the necessary details for the model to make it look older, I exported the displacement map with a 2048 by 2048 resolution (Fig03), and the outcome of this step can be seen in Fig04.

508_tid_Fig03.jpg
Fig. 03

508_tid_Fig04.jpg
Fig. 04


To begin texturing I painted the face texture by applying basic colours in all the right places. I then added some small wrinkle lines to add a little more detail to the skin (Fig05).

508_tid_Fig05.jpg
Fig. 05

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