Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
The rock was also modelled, sculpted and textured in Modo.

506_tid_rochertext.jpg
Fig. 21

506_tid_shader3dtrocher.jpg
Fig. 22

Finally, hairs were made in Maya with Shave and a Haircut. This plug-in is really powerful and allows you to create hairs from a face or curves. In this case I used the curves, and then brushed with the different brushes available:

506_tid_hairmaya3dt.jpg
Fig. 23

Lighting & Rendering

Lighting and rendering was done in Modo, with its powerful renderer and pass system. There were two lights in the scene: one in front and the other behind, with global illumination activated:

506_tid_light3dt.jpg
Fig. 24

506_tid_gi3dt.jpg
Fig. 25


I also used an HDRI map, an environmental material, and a process texture that allows you to retouch colours and to tweak the final render.

506_tid_process.jpg
Fig. 26

Finally, as I already said, I used the pass system renderer of Modo. It's fairly simple and uses the system layer. Thus, we have to create a layer pass rendering and choose the type of pass that you wish:

506_tid_pass3dt.jpg
Fig. 27



< previous page continued on next page >
 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

A 3D workflow



Keywords: Zhiji Zhang, ZBrush, character, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (9)
Comments 1 Views 11424

Tutorial

The making of 'RED'



Keywords: Rakan Khamash, ZBrush, Creature Box, making of

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 7711

Tutorial

Making of Leshy in Painter



Keywords: leshy, creature, mythology, character, simon dominic,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 4982

Tutorial

Design a vampire



Keywords: vampire, character, creature,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star none
Comments 0 Views 5068
Readers Comments (Newest on Top)
avatar
E.crickey on Mon, 24 September 2012 11:23am
what did you use maya for in this gollum model? and what is a displacement map? also, what is symmetry in zbrush, is it like the mirroring feature in maya a little bit?
Add Your Comment