Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making of 'Gollum'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(8 Votes)
| 101889 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Finally, I finished the sculpting and I broke the symmetry

506_tid_gollum18.jpg
Fig. 07

The Texturing & Shading

For the textures, as I used Modo for rendering, I knew that I would need several types of textures. Indeed, to manage the shaders and textures, Modo uses a system of layer allowing you create realistic textures:

506_tid_calquemodo.jpg
Fig. 08

For the displacement map, I used the technique in the tutorial « Modo - ZBrush displacement workflow with Displacement Exporter » of Zoltan Korcsok : he uses two maps (positive and negative), which, with the system of layer of Modo, are assembled on one another.

The other maps were painted in ZBrush and Modo, and some maps are retouched in Photoshop.

There are three colour maps. The first two were made in ZBrush using different alphas in ZBrush, or alphas created from skin textures taken from the Total Textures: Volume 4 DVD

For example, one of the settings used in ZBrush is this one: the alpha25 and the colour spray stroke.

506_tid_alphazbrush3dt.jpg
Fig. 09

506_tid_strokeszbrush3dt.jpg
Fig. 10


The first colour map was made in ZBrush:

506_tid_golumcorzbrushmodo.jpg
Fig. 11

The second colour map was made in ZBrush and was also used for one of the two Subsurface Colour maps. It simulates the veins and the subdermal skin:

506_tid_gollumsss.jpg
Fig. 12



< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5
Related Tutorials

Making Of 'Alien Priest'

by Emrah Elmasli
published on 2009-12-09

Keywords: character, creature, monster, alien, priest,

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 32572

Joan of Arc: Texture Skin Procedural

by Michel Roger
published on 2010-03-24

Keywords: character, texture, skin, procedural, max,

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 46963

Making of 'Natsu'

by Leonid Kozienko
published on 2009-09-17

Keywords: character, woman, girl, female,

rating star fullrating star fullrating star fullrating star nonerating star none (1)
Comments 0 Views 20498

The Making of 'Why is a Raven like a Writing desk'

by Nicolas Brunet
published on 2014-09-01

Keywords: Project overview, Alice in Wonderland, Scene, Character

rating star fullrating star fullrating star fullrating star fullrating star full (14)
Comments 0 Views 54430
Readers Comments (Newest on Top)
avatar
E.crickey on Mon, 24 September 2012 11:23am
what did you use maya for in this gollum model? and what is a displacement map? also, what is symmetry in zbrush, is it like the mirroring feature in maya a little bit?
Add Your Comment..