Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5

The Concept

There was no real concept. In the beginning, the idea came from a speed work on a French forum: We had to make Gollum's head. So I started with this and, because this idea was cool, I decided to do a portrait of the entire Gollum...

So I searched images on the web and I found many references, like this one:

Fig. 01

The Modelling

Then I started with the modelling. As I said, I started the work on the head with a mesh made by Cédric Lepiller , administrator of the mayalounge forum.

Fig. 02

Then I imported this head into ZBrush 3.1 and I started to sculpt. First, I tweaked with the move tool and then I sculpted with the standard brush. Finally, the details were made with the different alphas included in the software and with my personal alphas found on the web. Quickly, I had a first version of the head:

Fig. 03

For the body, I started with the creation of a base mesh in Modo:

Fig. 04

Then I imported it into ZBrush, then tweaked and sculpted it. I re-meshed it to obtain an optimised wire. I also did the same for the head.

To do this, I used the remesh tool in ZBrush. The value of this tool is the ability to keep the highest level of subdivision, therefore keeping the work already done.

The operation of the tool is fairly simple: just select a zsphere, then in the rigging tab select the mesh, and then simply click on edit topology and projection, respectively, in the topology and Projection tabs.

Fig. 05

Finally, I put it in good position using the great tool, Transpose (this tool allows you to test different positions and to do without the rigging and skinning stage, unnecessary for a still image):

Fig. 06

continued on next page >

1 | 2 | 3 | 4 | 5
Related Tutorials


3D tip of the day - ZBrush eyebrows using Fibermesh

Keywords: tip of the day, fibermesh, zbrush, eyebrows, eyes, model

Go to tutorial
rating star fullrating star fullrating star nonerating star nonerating star none (3)
Comments 0 Views 19817


Making of Leshy in Painter

Keywords: leshy, creature, mythology, character, simon dominic,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 5030


Design a vampire

Keywords: vampire, character, creature,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star none
Comments 0 Views 5097


Making Of 'Jungle Creature'

Keywords: creature, character, jungle, matt dixon,

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 1 Views 6872
Readers Comments (Newest on Top)
E.crickey on Mon, 24 September 2012 11:23am
what did you use maya for in this gollum model? and what is a displacement map? also, what is symmetry in zbrush, is it like the mirroring feature in maya a little bit?
Add Your Comment