Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5
Making of 'Gollum'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(8 Votes)
| Comments 1
Date Added: 9th December 2009

The Concept

There was no real concept. In the beginning, the idea came from a speed work on a French forum: We had to make Gollum's head. So I started with this and, because this idea was cool, I decided to do a portrait of the entire Gollum...

So I searched images on the web and I found many references, like this one:

Fig. 01

The Modelling

Then I started with the modelling. As I said, I started the work on the head with a mesh made by Cédric Lepiller , administrator of the mayalounge forum.

Fig. 02

Then I imported this head into ZBrush 3.1 and I started to sculpt. First, I tweaked with the move tool and then I sculpted with the standard brush. Finally, the details were made with the different alphas included in the software and with my personal alphas found on the web. Quickly, I had a first version of the head:

Fig. 03

For the body, I started with the creation of a base mesh in Modo:

Fig. 04

Then I imported it into ZBrush, then tweaked and sculpted it. I re-meshed it to obtain an optimised wire. I also did the same for the head.

To do this, I used the remesh tool in ZBrush. The value of this tool is the ability to keep the highest level of subdivision, therefore keeping the work already done.

The operation of the tool is fairly simple: just select a zsphere, then in the rigging tab select the mesh, and then simply click on edit topology and projection, respectively, in the topology and Projection tabs.

Fig. 05

Finally, I put it in good position using the great tool, Transpose (this tool allows you to test different positions and to do without the rigging and skinning stage, unnecessary for a still image):

Fig. 06

continued on next page >

1 | 2 | 3 | 4 | 5
Related Tutorials

Making Of 'The Hulk'

by Fabricio Torres
published on 2009-06-22

Keywords: character, male, monster, hulk,

rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 4 Views 139105

Tutorial: Comic Coloring 2

by Hugo Froes Simões
published on 2009-12-08

Keywords: comic, colouring, character, woman,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 106169

Making Of 'Male Green Frog'

by Massimo Righi
published on 2009-06-16

Keywords: animal, creature, frog, male, green,

rating star fullrating star fullrating star fullrating star fullrating star full (9)
Comments 1 Views 68357

Making Of 'Making Lightning'

by Tiago da Silva
published on 2012-03-09

Keywords: character, male, lightning, fantasy,

rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 1 Views 81417
Readers Comments (Newest on Top)
E.crickey on Mon, 24 September 2012 11:23am
what did you use maya for in this gollum model? and what is a displacement map? also, what is symmetry in zbrush, is it like the mirroring feature in maya a little bit?
Add Your Comment..