Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
DGS Exploited

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(1 Votes)
| 62946 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Keywords:
500_tid_image_12.jpg
When MentalRay users talk about 'physical correctness', in most of the cases the usage of DGS (diffuse, glossy, specular) shaders is discussed. Some people say you should use them at least as photon shaders, just because they're fast and, yes, physically plausible. But how do they act differently than the Maya base shaders? If you ever used dgs shaders, you probably asked yourself if it was possible to 'mimic' the dgs behavior somehow - just because they are yet simple, but sometimes very hard to bear with (just think of the glossy reflection samples that cant be set - very annoying). What if we could tell a Maya base shader to act like it's dgs companion?

Let's have a look at how 'different' they actually look (without using photons - we're only out for the regular shading for now). I took a standard phongE material without any highlight or reflection (so actually it acts like a lambert material) for comparison:

These are the settings:

500_tid_image1_01.jpg
500_tid_image1_02.jpg

And here's a render:

500_tid_image2_01.jpg


continued on next page >
 
1 | 2 | 3 | 4 | 5
Related Tutorials

Quick texture tips in Photoshop: Earth/dirt

by Ivan Khomenko
published on 2015-03-19

Keywords: photoshop, textures, dirt, earth

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 9581

Understand key concepts behind texture maps

by Digital-Tutors
published on 2015-03-02

Keywords: Texture, maps, workflow

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 18500

ZBrush Speed Sculpting Techniques - Chapter 1

by Daniel Bystedt
published on 2015-01-07

Keywords: model, creature, fantasy, texture, speedsculpt

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (5)
Comments 0 Views 19613

ZBrush Specular Map Painting Tutorial

by Kashif Riley
published on 2009-08-18

Keywords: specular, map, painting, texturing, zbrush,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 1 Views 117114
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment