Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
'Double Rotation using Bones'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(1 Votes)
| 156793 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Keywords:

When you have your model completed, make sure you have the right edge loops for where you place your bones. For the double rotation, you have to create another edge loop between the wrist and the elbow joint. Like that circled in this next photo.

496_tid_Tutorial_03.jpg
The character I set this up in was called "Emo Boy." So, in his rig I attached his name to the bones which looked like this: (Note, red bones and controllers are for the right side of the rig, blue bones and controllers are for the left side, and yellow is for the spine, neck, and head. That is just my personal preference.)

Bone_Emo_Clavicle_R
Bone_Emo_UpperArm_R
Bone_Emo_LowerArm_R
Bone_Emo_LowerArm01_R
Bone_Emo_Hand_R

Those are just the bones for the arm so that it's easier to follow along with this tutorial. If you didn't know, you should have the bones at the elbow joint at a slight angle so the IK chain can deform properly. Here is a picture of the arm bones placed in the Emo Boy model.

496_tid_Tutorial_04.jpg


After the bones have been placed in the correct spot, you then create four dummy helper objects. You name them according to
the names of the bones, for example;

Bone_Emo_Hand_Dummy_R
Bone_Emo_LowerArm01_Dummy_R
Bone_Emo_LowerArm_Dummy_R
Bone_Emo_UpperArm_Dummy_R

496_tid_Tutorial_05.jpg




< previous page continued on next page >
 
1 | 2 | 3 | 4 | 5
Related Tutorials

Making a mythological character

by George Manolache
published on 2016-07-27

Keywords: George Manolache, character, medusa, making of, ZBrush

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (13)
Comments 0 Views 7953

Making 'Sleepy'

by Serguei Krikalev
published on 2016-06-07

Keywords: Serguei Krikalev, Maya, character, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 10056

Maya rigging - FINAL

by Jahirul Amin
published on 2014-07-01

Keywords: Maya, Rigging, Animation,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (15)
Comments 2 Views 38826

Introduction to rigging in Maya - skinning

by Jahirul Amin
published on 2014-06-03

Keywords: Maya, Rigging, Hands, Fingers, Thumbs, Animation

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (12)
Comments 1 Views 38765
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment