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485_tid_step-51.jpg
Fig. 54

Select two vertices, then choose connect

485_tid_step-52.jpg
485_tid_step-53.jpg
Correct the vertices as you see below.

485_tid_step-54.jpg
Fig. 57


Try to make the upper lip edges curved.

485_tid_step-55.jpg
Your mouth model should look like this.

485_tid_step-56.jpg
8. Chose border and move the edge along y direction. And move vertices until you've got a rough shape for the eye area.

485_tid_step-57.jpg
Start tweaking until it looks like what you want. Ty to give it's real form.

485_tid_step-58.jpg
485_tid_step-59.jpg
Finally our character is finished.

485_tid_head-last.jpg
485_tid_son.jpg
That's it! Hope you found it helpful.




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Readers Comments (Newest on Top)
avatar
Orux on Tue, 27 December 2011 10:06am
Hey, good tutorial! I have few questions. First: With How many polygons the head should end (I mean, the head like this). second: How many polygons a character base mesh should have (With a detail level familiar to your head)? For me All this stuff should be like a base mesh for further armor and face detailing model. Hope so You understood me. sorry for my english.
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