Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

Related Tutorials

Tutorial

Generate a character evolved for the Arctic



Keywords: character, arctic, environments,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 6975

Tutorial

Maya modeling: Modeling the torso



Keywords: character, human, torso, modeling,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 5 Views 121380

Tutorial

Character Design: ZBrush to Photoshop Part 2



Keywords: character, head, bust, zbrush,

Go to galleries 1
rating star fullrating star fullrating star fullrating star nonerating star none
Comments 0 Views 15017

Tutorial

Making Of 'Centurion, Alien Tech'



Keywords: character, creature, alien, head,

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 6 Views 114996
Readers Comments (Newest on Top)
avatar
Orux on Tue, 27 December 2011 10:06am
Hey, good tutorial! I have few questions. First: With How many polygons the head should end (I mean, the head like this). second: How many polygons a character base mesh should have (With a detail level familiar to your head)? For me All this stuff should be like a base mesh for further armor and face detailing model. Hope so You understood me. sorry for my english.
Add Your Comment